Age of Magic is a fantasy role-playing game, for which the rules are free. In fantasy role-playing games, like Age of Magic, players create and control characters in an imaginary world run by the referee. Age of Magic allows you to capture the fast-flowing epic feel of fantasy literature and movies in your role-playing game sessions. In epic quests, fight dragons, visit deep dungeons, conquer overwhelming odds - your adventures are limited only by your imagination.
| Latest news: 9
August 2002 - Work on Chapter 5 has now started
- rules for weather have now been completed.
Also, a new character sheet format is now
available in HTML. Please bookmark this site and check for the latest
status. |
To help inspire you, we have provided information on some of the stories, movies, etc. that we have found inspirational when role-playing over the last 20 years. You can use this information provided to order on-line through Amazon.co.uk. |
|
| The aim of the Age of Magic web-site is to
create an open community of role-players, who can use the Internet as a
means of sharing information. Register now
to receive periodic information from the Age of Magic community. |
To help you run your role-playing
sessions, we will over time provide a series of adventure
scenarios written for you. When you buy a scenario, it will be
available for you to download onto your local drive, where you will be
able to view the scenario using your web browser. |
|
| Age of Magic has easy to learn but
extensive rules for carrying out a fantasy
role-playing session, developed over the last 20 years. The rules are
written for on-line publishing and use extensive linking, so it is easy
to find what you want. All of the rules for Age of Magic are available
free of charge on this web-site. |
You can also contribute
your suggestions for improvement to the rules, artwork you would like us
to put up on the web-site, and scenarios you have written for Age of
Magic. We will credit all contributions and share with you the proceeds
of any sales of your scenarios. |